It worked well and served its purpose however i now need to focus on attempting to attach the rig i'll be using to the skeleton so that i can quickly apply the animation to a custom rig.
Thursday, 7 February 2013
motion capture and keyframed animation first attempt
I attempted to simply record and fix a peice of motion capture footage using the kinect system and animation layers in maya. For the sake of test i simply added some quick rigging to the kinect skeleton in maya and used the animation layers to blend the key-framed and motion captured footage together to remove some of the glitches that appearred in the footage.
It worked well and served its purpose however i now need to focus on attempting to attach the rig i'll be using to the skeleton so that i can quickly apply the animation to a custom rig.
It worked well and served its purpose however i now need to focus on attempting to attach the rig i'll be using to the skeleton so that i can quickly apply the animation to a custom rig.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment