This is an example of the captured data imported into maya, i have not attempted to edit it yet however i will be attempting it in the next few weeks. The most interesting part of doing this however was being able to have a character mesh attached to the skeleton while capturing which was entertaining and gave me some ideas that may be used in a future project.
Saturday, 17 November 2012
Motion capture using kinect
During pitch week one of the peices of feedback i recieved was to download some motion capture data and attempt to do some clean up animation on it. However instead of downloading the data i decided to try and capture some myself using a Xbox Kinect system, motionbuilder and software from www.brekel.com . Rather than explain step by step i will instead link i followed to achieve this http://www.reubenfleming.co.uk/tuts.html .
This is an example of the captured data imported into maya, i have not attempted to edit it yet however i will be attempting it in the next few weeks. The most interesting part of doing this however was being able to have a character mesh attached to the skeleton while capturing which was entertaining and gave me some ideas that may be used in a future project.
This is an example of the captured data imported into maya, i have not attempted to edit it yet however i will be attempting it in the next few weeks. The most interesting part of doing this however was being able to have a character mesh attached to the skeleton while capturing which was entertaining and gave me some ideas that may be used in a future project.
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