This was actually my 2nd model of the head as my laptop crashed soon after finishing the model the first time and the file was unfotunately lost.
Here is a render of the model after a bit more detail had been added and also painting the textures onto the model. This was actually again my first attempt at texturing in mudbox aswell and again I am pleased with the quality the of the finished head.
However there are a few issues one being the loss of detail the closer to the tip of the mask this was simply due to the fact that the model began as a mudbox basic head and I edited it to this shape and because of that the topology caused there to be a lot more divisions at the base of the head than the tip. The second issue is the polygon count which i will need to reduce through retopologising the model and baking the textures to make it suitable for animation.
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