I have had my second session in the motion capture studio to attempt to get Iae's motion captured for the animation. This time I was acting in the motion capture suit and found it much easier to achieve the correct movements in the capture since i knew exactly what the character movements should be.
The final captures turned out well however there was an issue after exporting the captures to fbx files that made the motion captured skeleton's rig spin 360 degrees at random intervals when opened in maya, unfortunately i couldnt find a solution to this issue but i believe that it would be to do with the export settings in vicon blade. For the animation i opened the graph editor in maya and moved the rotated frames in the hips back to their origional positions (or as close as possible manually) however because it isnt precise the captures with Iae have shakey of foot planting in some places.
If i was to attempt directing a mo-cap actor again after this session i would focus more on attempting to get the actor to imitate the percived character actions rather than trying to interact directly to get the disired responce. The reason i would do this is because i believe that the only way of getting the exact right reactions to a situation is to have the actor in that exact situation and even if those conditions were met i doubt the outcome would be as benifitial to an animation as some exaggerated acting.
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