Unfortunately due to a combination of some extensive render times and my slow internet connection the final animation has not been uploaded as of yet. I will be editing this post to include the final animation as soon as its uploaded.
Since the last post i have done a lot of work on the animation and also added lighting and sound, however for the sake of this post i will only be discussing the animation. Overall im slightly disappointed that i wasnt able to finish the second half of the animation to the level that i wanted it to be at however given the quantity of the animation I dont think i would have have been able to do better within the time i had.
Overall i believe that allthough i have been researching performance that it wasn't implemented within the animation as well as it could have been. However the combination of motion capture and keyframed animation seems to have worked well together and in some places its very difficult tell that the animation has been motion captured rather than key-framed such as when Kuat runs after the thrown vial.
However on the motion capture front i believe that re-exporting Iae's movements to remove that issue with the rotating hips would have not only saved a lot of time but also improved his movements in many areas of the animation.
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