Currently i havent narrowed down my research question completely yet however at this moment in time I'm currently researching how performance and motion capture can improve an animation but that isnt exactly what im finally hoping to achieve.
The following are simply films and animations that have inspired the direction my project is going in.
Firstly (and most likely the main inspiration) Gollum from Lord of the Rings the Two Towers. The character and animation pretty much encapsulates the direction that my project has taken. As Im sure i've mentioned before the way firstly that the keyframed animation and motion capture works together is seamless and adds a lot more to the character than one or the other could on their own, and secondly his schizophrenia is the best exmple of how a characters performance effects their appeal I can think of since he is essentially two characters dispite looking the same.
All pixar animations! (Brave is above simply because its their latest film and is based very near my hometown) For any 3d animator Pixar is always an inspiration however in relation to my project as far as performance through pure keyframed animation goes there isnt any studio that can do it better in my personal opinion.
Avatar simply because it is visually stunning and once again the combination between live action, 3d and motion capture is very impressive.
There are numerous other examples of animations and short's that inspire me and make me want to animate such as the "Mists of Pandaria" cinematic and "Ark" by Grzegorz Jonkajtys and Marcin Kobylecki aswell as many others however i feel these examples are the most relevant to the direction my project appears to be going in.